"From its cover to the last page STAR PARK calls out to young teens dreaming of Someday. Someday Ill ride in a spaceship. Someday Ill go on a great adventure. Someday Ill be a computer whiz. For hero Scott Freeman Someday is here. He created a prize-winning computer adventure game. And now in a shuttle headed for space, he floats gravity free. Expecting to step into the virtual reality format of his game, Scott doesnt suspect that two schemers are devising his failure. Only by discovering or guessing specific code words can he overcome. In the game Scott becomes Prince of the Bours, pig-like creatures who live by an every-man-for-himself creed. As he battles Dursna, a Bour general, Scott needs to save both himself and other Bours from her evil plans. The Skunny slave masters further complicate matters. So do poor relations with the nearby Neghs. Scott does, however, have an adviser who inspires him to use all his physical endurance and to depend on his knowledge of right and wrong.
"The authors web site (http://starparkadventures.com) and book include a map to help readers follow the action. Early teens, both boys and girls, will identify with Scotts successes. Readers will admire the heros growth as a leader. They will unconsciously consider what they would do in similar circumstances and see themselves as capable winners. Parents can be assured that the deliberate, continuing influences of right and wrong will affect children positively. Older readers will note the authors craft methods by which the story builds and keeps attention.
"Most will appreciate the unobtrusive, yet integral use of biblical principals in the plot. Their surprising use will delight both Christians and non-Christians. Its a memorable story. Readers will search for the second adventure.
Reviewed by V. Colclasure for CRoB (05/30/07)
"When 16-year-old Scott Freeman wins the Star Park Computer's contest, he and his sister Ann must journey to the Star Park space station. The first prize in the contest was a trip to the Star Park space station where the winner would participate in the first virtual reality adventure of the Star Park space station. When the shuttle, piloted by a robot, arrives at the space station, Scott realizes that all is not well. For one, he is greeted by the head of the Star Park Corporation, Catherine, and Leonard, her assistant. Catherine then states that the adventure will last twelve days, and that if Ann does not get her medicine within these twelve days, she will die.
"The adventure is started, and Scott wakes up in a field as a gigantic pig. He is now in a world where there are no humans, and gigantic, bipedal pigs called Bours rule most of the world. As he tries to figure out his bearings, he is confronted by a strange creature named Mosaul resembles a giant, bipedal sea turtle. Scott then learns that his name in the game is Prince Eric and Masaul is his aid and guardian. As he journeys to the court of the king, he finds out that, when confronting Dursna, an evil Bour, that she is actually Catherine. Once Scott arrives at the court, Dursna causes unrest. So he, the king and his in-game sister, Mary Anne...must flee the kingdom.
"This adventure will lead Scott all over the fantasy world while he is trying to learn the code words which will send him out of the game and save Ann. "Star Park: First Adventure" is a wild ride to the end. The author's main point is to illustrate that when confronting danger, Scott has the ability to use his ideals and courage to solve all his problems.
"Terry S. Goudy's book, "Star Park" is wonderfully written and would be loved by anyone 10 and up who likes fantasy or science fiction, or pigs for that matter. If you're looking for a good, short read, "Star Park" is for you."
Reviewed by Ian McCurley (age 13) for Reader Views (1/07)
Goudy shows plenty of imagination and handles the endgame well, throwing in a few good surprises.
© 2006-2007 Terry S. Goudy - All rights reserved worldwide